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Automated Babyfoot Strategies
Graph Chatbot
Related lectures (22)
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Game Mechanics: Basics & Design
Explores the basics of game mechanics, history of electronic games, and player engagement.
Video Game Production: Insights and Challenges
Explores the cultural and industrial aspects of video game production, highlighting challenges and demographics in the industry.
Project: Video Game
Covers the organization, objectives, project ideas, graphics enhancement, advanced adapters, and alternative interfaces for a video game project.
Matlab Widgets: GUI Elements Programming
Covers the programming of GUI elements using Matlab/Octave, including user interaction and file handling.
Playing the Game: Functions and Testing
Covers the implementation of a game where players take turns to place pieces on a grid.
Developing a Connect Four Game
Covers the development of a Connect Four game in C++.
Implementation: MATLAB and Octave
Covers the implementation of MATLAB and Octave for beginners, including functions to ask for axes, plot ellipses, load files, and modify axes.
Threads and Locks
Explores threads in programming, shared data challenges, locks, and thread management in graphical interfaces and web applications.
Game Engines: Overview
Covers the role of game engines in simplifying game development and highlights popular engines like Unity and Unreal Engine.
Model-View-Controller: Interactive Program Architecture
Covers the Model-View-Controller architecture for interactive graphical programs, emphasizing separation of concerns and the roles of model, view, and controller.