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Lecture
Lighting: Shadows and Recursion
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Digital Systems: Fixed-Point and Floating-Point Arithmetic
Provides an overview of fixed-point and floating-point arithmetic in digital systems.
Digital Systems: Fixed and Floating-Point Arithmetic
Provides an overview of fixed and floating-point arithmetic in digital systems, focusing on their representations and practical applications.
Digital Systems: Fixed and Floating Point Arithmetic
Discusses fixed and floating-point arithmetic in digital systems, covering representations, operations, and rounding techniques.
Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
Lighting: Surface Reflectance and Phong Model
Explores practical lighting aspects in computer graphics, covering surface reflectance, Phong model, multiple light sources, shadows, and reflections.
Floating Point Numbers: Representation and Errors
Introduces floating point number representation, round-off errors, and their impact on numerical computations.
Number Systems: Fixed and Floating Point Representations
Discusses fixed-point and floating-point number representations in digital systems, highlighting their structures, advantages, and applications in computing.
Floating Point Representation: Consequences for Programming
Explores the consequences of floating-point representation errors in programming, emphasizing precision and computational costs.
Reflection and Refraction in Transparent Matter
Explores the laws of reflection and refraction in transparent matter, focusing on wave interaction with dielectric slabs.
Shape from Shading: Recovering 3D Information from 2D Images
Covers the techniques for recovering 3D shape information from 2D images using shading models and modern deep learning approaches.