This lecture covers the components of 3D interactions, including navigation, selection, and manipulation, as well as system control and symbolic input. It discusses floating menus, gestural commands, constraints, passive haptic feedback, and two-handed interaction. The importance of symbolic input and the design guidelines for system control are also addressed. Various interaction techniques such as pen-based recognition, gestures, and speech are explored. The lecture emphasizes the need for more work on system control performance, mapping interaction techniques to devices, and integrating them into complete user interfaces.