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Related lectures (25)
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Numerical Methods for Boundary Value Problems
Covers numerical methods for solving boundary value problems using finite difference, FFT, and finite element methods.
Radiation Impedance of Piston on Screen
Explores the radiation impedance of a piston on a screen using COMSOL Multiphysics, focusing on resistance, mass, and impedance expressions.
MAKE Initiative: Discovery Learning Program
Presents the MAKE initiative at EPFL, integrating interdisciplinarity and project-based learning.
The Publics of Video Games
Delves into the criteria defining a 'real' video game and explores video game audience demographics.
Regulation of Biomedical Research with Human Participants
Explores the regulations governing biomedical research with human subjects, emphasizing the balance between innovation and subject protection.
Real-Time Strategy Games: Basics and Evolution
Explores the basics and evolution of real-time strategy games, including resource management, unit control, and faction-specific gameplay mechanics.
Graphics Handles and Animation with Matlab/Octave
Covers graphics handles, animations, GUIs, and programming concepts in Matlab/Octave.
Homotheties and Translations
Explores homotheties and translations in geometry, focusing on preserving alignment and distances.
Matlab Graphical Concepts
Introduces fundamental graphical concepts in Matlab and Octave, covering handle graphics and plot customization.
Lab-5: Pong Game
Covers turning a hardware-generated VGA interface into a Pong game.