This lecture covers the differences between Ray Tracing and Rasterization, explaining how Rasterization projects 3D objects onto a 2D image plane using forward rendering and transformations. It delves into transformations and projections of lines and triangles, including affine and projective transformations. The lecture also touches on lighting in 3D triangles, primitive assembly, shading, clipping, and visibility in the context of Rasterization.
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