This lecture covers the basics of programming missions using Thymio, focusing on changing colors and performing actions based on different conditions, such as sound and touch sensors, with practical examples and translations into code.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Covers the basics of programming, including the development cycle of a program, strong typing, data storage in Java variables, and primitive data types.