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Related lectures (13)
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Count Your Life Points
Covers the creation of a labyrinth level in Scratch, focusing on managing life points.
Game Development: Implementing Game Logic
Covers the implementation of game logic in C++, focusing on data structures and game functions.
Automated Babyfoot Strategies
Covers automating babyfoot strategies, improving interfaces, developing tactics, and visualizing game dynamics.
Game Development: Types and Elements
Covers the development of a game program in Java, emphasizing the importance of breaking down the problem into sub-problems.
Winning Strategy in Java
Covers the implementation of a winning strategy in Java.
Video Game Production: Insights and Challenges
Explores the cultural and industrial aspects of video game production, highlighting challenges and demographics in the industry.
Playing the Game: Functions and Testing
Covers the implementation of a game where players take turns to place pieces on a grid.
Developing a Connect Four Game
Covers the development of a Connect Four game in C++.
Game Mechanics: Basics & Design
Explores the basics of game mechanics, history of electronic games, and player engagement.
Game Engines: Overview
Covers the role of game engines in simplifying game development and highlights popular engines like Unity and Unreal Engine.