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Lecture
Object-Oriented Programming in JAVA
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Object-Oriented Programming in Java
Covers classes, objects, attributes, and methods in Java, including declaration, access, initialization, and scope.
Introduction to Object-Oriented Programming in Java
Covers the basic concepts of object-oriented programming in Java, emphasizing encapsulation, abstraction, and the importance of organizing complex programs.
Design Patterns: Observer
Covers the implementation of the Observer design pattern in Java.
Default Constructors in Java
Covers default constructors in Java, including generation by the compiler and calling other constructors.
Java: Polymorphism and Inheritance
Delves into Java's advanced features, such as constructors, polymorphism, and method overriding.
Encapsulation in Java: Tic-Tac-Toe Case Study
Explores encapsulation and abstraction in Java through a Tic-Tac-Toe game implementation.
Programming basics: introduction and algorithms
Introduces programming basics, covering Unix systems, Firefox, algorithms, and data structures.
Copy Constructor in Java
Covers the copy constructor in Java, explaining its syntax and usage, and alternative methods for creating object copies.
Object-Oriented Programming: Polymorphism and Pointers
Explores object-oriented programming concepts like polymorphism and pointers in C++.
Adapter Design Pattern: ArrayShuffler
Covers the Adapter design pattern using the example of ArrayShuffler in Java.