This lecture introduces ExVR, a software for creating and executing 3D/2D experiments using VR or not, combining a designer with a powerful UI and an experiment-launcher. Motivations for a new software are discussed, highlighting the limitations of the current in-house solution. The lecture showcases various tasks like VR/MRI-VR breathing agency, VR memory task with objects recognition, VR perception manipulation task, and 2D biomotion task with walkers. The lecture also covers how to use flow creation, components, actions, and connections in ExVR.
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