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Descriptive Geometry: Cones and Cylinders
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Intrinsic Geometry of Regular Surfaces
Explores the intrinsic geometry of regular surfaces and isometric transformations, including spheres and cylinders.
Ruled Surfaces: Generators and Applications
Explores ruled surfaces, surfaces generated by moving lines in space, including cones, cylinders, and hyperboloids, with applications in architecture.
Conicity in Modeling
Explores conicity in modeling, addressing challenges at corners and simplifying geometry through the imposition of conicity at vertices.
Building Technology III: Visual Comfort
Explores the physics of building technology and the physiology of vision, emphasizing visual comfort and lighting effects.
Cônes and Cylinders: Tangents, Shadows, and Generators
Explores tangent planes, shadows, and intersections in 3D space, focusing on conic sections and practical applications.
Ray Tracing: Fundamentals
Covers the basics of ray tracing, including ray generation, intersection with geometric shapes, and distance calculations to planes, setting the foundation for implementing a ray tracer.
Descriptive Geometry: Cones and Cylinders
Explores the analysis of conic sections on circular cones and cylinders, including ellipses, parabolas, and hyperbolas.
Trigonometric Functions
Covers the concept of trigonometric functions and their applications in geometry.
Calculating Volumes of Solids: Integration Techniques
Covers the calculation of volumes of solids using integration techniques and examples of solids of revolution.
Lighting and Rendering in Rhino
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