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This lecture covers the architecture of an interactive graphical program, programming by events, and a detailed example called MyEvent. It explains the concept of event-based programming and the distribution of roles in the MyEvent example, focusing on the construction of the graphical interface using box containers. The lecture also delves into the pseudocode for managing the event queue, the role of boolean attributes, and the methods for drawing and clearing in the MyArea widget. It concludes with setting up links between buttons and drawing methods, emphasizing event-driven programming and the structure of interactive graphical applications.