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This lecture introduces procedural techniques in computer graphics, focusing on L-Systems. Procedural techniques are used for generating graphics objects like textures, geometry, and motion. L-Systems, invented by Aristid Lindenmayer, are string rewriting systems used for plant modeling. The lecture covers the basics of L-Systems, turtle graphics, and graphical interpretation of L-Systems. It explains how L-System strings can be translated into turtle graphics commands, allowing for the creation of intricate graphical patterns. The lecture also includes practical examples of different L-Systems and their graphical representations.
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