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This lecture covers the importance of project pitching in game design, emphasizing the need for a clear vision and effective communication to attract collaborators. The process of project selection and group formation based on student votes is explained, highlighting the balance between individual preferences and group diversity. The discussion extends to the theoretical foundations of game studies, drawing from various academic disciplines and game design concepts. Examples of gamification in different subjects, such as mathematics and law, are explored, showcasing the creative challenges and opportunities in transforming abstract concepts into engaging games.