Skip to main content
Graph
Search
fr
|
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Lecture
Connect Four: Game Theory Approach
Graph Chatbot
Related lectures (31)
Previous
Page 1 of 4
Next
Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory and algorithms optimization, comparing minimax, alpha-beta pruning, and Monte-Carlo tree search.
Connect Four: Alpha-Beta Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory algorithms and compares Alpha-Beta pruning with Monte-Carlo tree search.
Connect Four: Alpha-Beta Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory algorithms and compares their performance.
Connect Four: Alpha-Beta Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory and algorithms for optimal strategy in minimum time.
Optimization Methods: Theory Discussion
Explores optimization methods, including unconstrained problems, linear programming, and heuristic approaches.
Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory algorithms and compares their efficiency.
Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search
Explores applying game theory to optimize strategies in Connect Four using advanced algorithms.
Connect Four: α-β Pruning vs Monte-Carlo Tree Search
Explores strategies to solve Connect Four using α-β pruning and Monte-Carlo tree search.
Solving Connect Four: Game Theory Strategies
Explores game theory strategies to solve Connect Four efficiently using minimax, alpha-beta pruning, and Monte Carlo methods.
Markov Games: Concepts and Applications in Reinforcement Learning
Covers Markov games, their dynamics, equilibria, and applications in reinforcement learning.