Covers MuZero, a model that learns to predict rewards and actions iteratively, achieving state-of-the-art performance in board games and Atari video games.
Explores bug-finding, verification, and the use of learning-aided approaches in program reasoning, showcasing examples like the Heartbleed bug and differential Bayesian reasoning.
Covers the significance of subtracting the mean reward in policy gradient methods for deep reinforcement learning, reducing noise in the stochastic gradient.
Introduces reinforcement learning, covering its definitions, applications, and theoretical foundations, while outlining the course structure and objectives.