3D projectionA 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane. 3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element.
Four-vectorIn special relativity, a four-vector (or 4-vector) is an object with four components, which transform in a specific way under Lorentz transformations. Specifically, a four-vector is an element of a four-dimensional vector space considered as a representation space of the standard representation of the Lorentz group, the (1/2,1/2) representation. It differs from a Euclidean vector in how its magnitude is determined.
Commuting matricesIn linear algebra, two matrices and are said to commute if , or equivalently if their commutator is zero. A set of matrices is said to commute if they commute pairwise, meaning that every pair of matrices in the set commute with each other. Commuting matrices preserve each other's eigenspaces. As a consequence, commuting matrices over an algebraically closed field are simultaneously triangularizable; that is, there are bases over which they are both upper triangular.
Number lineIn elementary mathematics, a number line is a picture of a graduated straight line that serves as visual representation of the real numbers. Every point of a number line is assumed to correspond to a real number, and every real number to a point. The integers are often shown as specially-marked points evenly spaced on the line. Although the image only shows the integers from –3 to 3, the line includes all real numbers, continuing forever in each direction, and also numbers that are between the integers.
Rotation (mathematics)Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point. Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations, which have no fixed points, and (hyperplane) reflections, each of them having an entire (n − 1)-dimensional flat of fixed points in a n-dimensional space.
Orthographic projectionOrthographic projection (also orthogonal projection and analemma) is a means of representing three-dimensional objects in two dimensions. Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, resulting in every plane of the scene appearing in affine transformation on the viewing surface. The obverse of an orthographic projection is an oblique projection, which is a parallel projection in which the projection lines are not orthogonal to the projection plane.
Non-Euclidean geometryIn mathematics, non-Euclidean geometry consists of two geometries based on axioms closely related to those that specify Euclidean geometry. As Euclidean geometry lies at the intersection of metric geometry and affine geometry, non-Euclidean geometry arises by either replacing the parallel postulate with an alternative, or relaxing the metric requirement. In the former case, one obtains hyperbolic geometry and elliptic geometry, the traditional non-Euclidean geometries.
Linear time-invariant systemIn system analysis, among other fields of study, a linear time-invariant (LTI) system is a system that produces an output signal from any input signal subject to the constraints of linearity and time-invariance; these terms are briefly defined below. These properties apply (exactly or approximately) to many important physical systems, in which case the response y(t) of the system to an arbitrary input x(t) can be found directly using convolution: y(t) = (x ∗ h)(t) where h(t) is called the system's impulse response and ∗ represents convolution (not to be confused with multiplication).
Engaged columnIn architecture, an engaged column is a column embedded in a wall and partly projecting from the surface of the wall, sometimes defined as semi- or three-quarter detached. Engaged columns are rarely found in classical Greek architecture, and then only in exceptional cases, but in Roman architecture they exist in abundance, most commonly embedded in the cella walls of pseudoperipteral Roman temples and other buildings.
Injective moduleIn mathematics, especially in the area of abstract algebra known as module theory, an injective module is a module Q that shares certain desirable properties with the Z-module Q of all rational numbers. Specifically, if Q is a submodule of some other module, then it is already a direct summand of that module; also, given a submodule of a module Y, any module homomorphism from this submodule to Q can be extended to a homomorphism from all of Y to Q. This concept is to that of projective modules.