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The field of rehabilitation has increasingly adopted commercially available games using perceptual interfaces as a means for physically training patients. The adaptability of such systems to match each person’s need and rehabilitation goal remains problema ...
We present a method of formal description of the action semantics in smart objects. Smart objects were primarily used for behavioral animation in the past. We demonstrate, how a formally described semantics can be used for action planning purposes by intel ...
Virtual reality is gaining on importance in many fields – scientific simulation, training, therapy and also more and more in entertainment. All these applications require the human user to interact with virtual worlds inhabited by intelligent characters an ...