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Person# Hagit Albo Attiya

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Related research domains (4)

Related publications (11)

Algorithm

In mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.

Time complexity

In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.

Compare-and-swap

In computer science, compare-and-swap (CAS) is an atomic instruction used in multithreading to achieve synchronization. It compares the contents of a memory location with a given value and, only if they are the same, modifies the contents of that memory location to a new given value. This is done as a single atomic operation. The atomicity guarantees that the new value is calculated based on up-to-date information; if the value had been updated by another thread in the meantime, the write would fail.

Rachid Guerraoui, Hagit Albo Attiya

Building correct and efficient concurrent algorithms is known to be a difficult problem of fundamental importance. To achieve efficiency, designers try to remove unnecessary and costly synchronization

2011Rachid Guerraoui, Hagit Albo Attiya

Building correct and efﬁcient concurrent algorithms is known to be a difﬁcult problem of fundamental importance. To achieve ef- ﬁciency, designers try to remove unnecessary and costly synchro- nizatio

2011Rachid Guerraoui, Dan Alistarh, Hagit Albo Attiya

Renaming is a fundamental problem in distributed computing, in which a set of n processes need to pick unique names from a namespace of limited size. In this paper, we present the first early-deciding