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This paper presents a novel concept: a graphical representation of human emotion extracted from text sentences. The major contributions of this paper are the following. First, we present a pipeline that extracts, processes, and renders emotion of 3D virtua ...
We propose a method for generating all possible rules of multidimension Boolean cellular automata (CA). Based on an original encoding method and the programming of graphical processor units (GPU), this method allows us to visualize the CA information flow ...
This paper proposes a novel method to compute emotional parameters based on Russell's 2D circumplex diagram for simulating and visualizing asymmetric facial expressions. Based on a large set of emotion coordinates allocated by psychologists, we have select ...
The ability to correctly identify the existence and polarity of emotion in informal, textual communication is a very important part of a realistic and immersive 3D environment where people communicate with one another through avatars or with an automated s ...
We propose a graphics processor unit (GPU)-accelerated method for real-time computing and rendering cellular automata (CA) that is applied to hexagonal grids. Based on our previous work –which introduced first and second dimensional cases– this paper prese ...
This article shows how the architecturalmod- elization of biological retina allows real-time performances on cheap and widespread computing systems. Firstly we describe the biological retina in terms of its pipeline ar- chitecture detailing its layer behav ...
This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allows to combine them together in order to produce complex effects such as auto ...
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of connected cells are constructed in a natural and dynamic way allowing simultaneous ...
Architectural sites suffers from weathering effects such as liquid sedimentation, lampblack or pollution deposit, moss growing or longterm erosion. Displaying their impact on present buildings could help deciders to plan relevant actions for preserving the ...
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Reconstructing objects in three dimensions (3D) has always been one of the primary tasks in the domain of computer graphics (CG). Succeeding in this task in real-time, including texture reconstruction, and with very low-cost hardware is the challenge prese ...