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This paper presents a system for performance-based character animation that enables any user to control the facial expressions of a digital avatar in realtime. The user is recorded in a natural environment using a non-intrusive, commercially available 3D s ...
Many tasks in graphical user interfaces require users to interact with elements at various levels of precision. We present FingerGlass, a bimanual technique designed to improve the precision of graphical tasks on multitouch screens. It enables users to qui ...
The realistic reconstruction of hair motion is challenging because of hair’s complex occlusion, lack of a well-defined surface, and non-Lambertian material. We present a system for passive capture of dynamic hair performances using a set of high-speed vide ...
Shape registration and, more generally speaking, computing correspondence across shapes are fundamental problems in computer graphics and vision. Problems from this area show up in many diff erent variants such as scan registration, deformable shape matchi ...
The computation of caustics created by reflection or refraction of light is a well-studied problem in computer graphics. This paper investigates the inverse problem: Given a greyscale intensity image, find the shape of a surface that will cast a caustic th ...
We introduce a novel framework for image-based 3D reconstruction of urban buildings based on symmetry priors. Starting from image-level edges, we generate a sparse and approximate set of consistent 3D lines. These lines are then used to simultaneously dete ...
Caustics are captivating light patterns created by materials bundling or diverting light by refraction or reflection. We know caustics as random side effects, appearing, for example, at the bottom of a swimming pool. In this paper we show that it is possib ...
Reconstructing realistic 3D hair geometry is challenging due to omnipresent occlusions, complex discontinuities and specular appearance. To address these challenges, we propose a multi-view hair reconstruction algorithm based on orientation fields with str ...
We introduce a unified optimization framework for geometry processing based on shape constraints. These constraints preserve or prescribe the shape of subsets of the points of a geometric data set, such as polygons, one-ring cells, volume elements, or featu ...
We present a method for the design of 3D constructions from planar pieces that can be cut easily and cheaply with laser cutters and similar Computer Numerical Control (CNC) machines. By cutting tight slits in intersecting pieces, they can be slid into each ...