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Performing motor tasks in virtual environments is best achieved with motion capture and animation of a 3D character that participants control in real time and perceive as being their avatar in the virtual environment. A strong Sense of Embodiment (SoE) for ...
Virtual reality (VR), the interactive experience of being immersed in a simulated environment, has seen a tremendous development in the last years. Numerous applications came into being, ranging from flight simulators through a virtual ascent of Mount Ever ...
We present a 3D user interface for collaborative manipulation of three-dimensional objects in virtual environments. It maps inertial sensors, touch screen and physical buttons of a mobile phone into well-known gestures to alter the position, rotation and s ...
Remote and virtual laboratories aim to overcome typical constraints of traditional laboratories and offer access to laboratory experiments without location and time restrictions. Additionally, the continuous growth of mobile devices’ ownership, as well as ...
We present the disambiguation canvas, a technique developed for easy, accurate and fast selection of small objects and objects inside cluttered virtual environments. Disambiguation canvas rely on selection by progressive refinement, it uses a mobile device ...
This article presents a novel experimental method that uses a virtual reality (VR) headset, aiming to provide an alternative environment for the conduction of subjective assessments of daylit spaces. This method can overcome the difficulty of controlling t ...
In this paper, we describe the efforts in taking advantage of the latest IT developments, (especially of the development of mobile computing devices such as tablets or phones) to create a comprehensive architecture for face-to-face meetings support and gro ...
We describe a multi-modal brain-computer interface (BCI) experiment, situated in a highly immersive CAVE. A subject sitting in the virtual environment controls the main character of a virtual reality game: a penguin that slides down a snowy mountain slope. ...
A recommender system comprising at least one computing device which comprises one or more processors and one or more computer-readable storage media operatively coupled to at least one of the processors, wherein said computing device performs a method of a ...
Third Person Perspective (3PP) viewpoints have the potential to expand how one perceives and acts in a virtual environment. They offer increased awareness of the posture and of the surrounding of the virtual body as compared to First Person Perspective (1P ...