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The main problem targeted by this research is the lack of flexibility of virtual objects within a Virtual Environment. Virtual objects are difficult to re-use in applications or contexts different from the ones they were designed for. This refers mainly to ...
Personal computing and communication devices such as computers, personal digital assistants (PDAs), and mobile phones are moving to their next generation in which the end user will be able to access a multitude of information with a single device either lo ...
We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in the virtual environment to which they react. A large set of pre-recorded animations will ...
Virtual environments need virtual humans that are capable of interacting with objects around them. Existing virtual environments have not found satisfactory general solutions for this problem. The common method is to combine pre-designed (or motion capture ...
The recent advance of computer technology pushed the computing power of the modern computer systems to unprecedented levels; modern processors moved from the conventional, scalar type of architecture to more sophisticated, parallel ones, combining fast pro ...
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required to exhibit complex behaviors, and the use of a versatile behavioral programm ...
Nowadays, virtual humans such as non-player characters in computer games need to have a strong autonomy in order to live their own life in persistent virtual worlds. When designing autonomous virtual humans, the action selection problem needs to be conside ...
This thesis presents how to visualize a large crowd of virtual human characters in real time on a standard issue personal computer. The virtual humans are distributed into rendering fidelities such that the humans closer to the viewer are detailed and expr ...
We have designed a mobile -PDA-based- interface for real-time control of virtual characters in multiuser semi-immersive virtual environments - using a large rear-projection screen. The proof-of-concept implementation we present shows the potential of handh ...
The virtual orchestra is a multimodal system architecture based on complex 3D sound environment processing and a compact user interface. The system architecture supports high-performance sound content for VR (virtual reality) applications, and the user con ...