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Computing realistic routes for a given road network and a known demand of vehicles is one of the most important steps when preparing a road traffic simulation. The approach developed by Christian Gawron in 1998 which we use for this purpose computes a dyna ...
In the world of High Performance Computing (newly renamed "High Productivity Computing"), where the race for performance is on, where the hunt for the last Flop rages and where the developers swear by the Cult of Power, the different applications have diff ...
Nonverbal communication is the main channel through which we experience inner life of others, including their emotions, feelings, moods, social attitudes, etc. This attracts the interest of the computing community because nonverbal communication is based o ...
Client + cloud computing is a disruptive, new computing platform, combining diverse client devices -- PCs, smartphones, sensors, and single-function and embedded devices -- with the unlimited, on-demand computation and data storage offered by cloud computi ...
This paper presents a computing model for resource-limited mobile devices that might be ubiquitously deployed in private and business environments. The model integrates a strongly-typed event-based communication paradigm with abstractions for frugal contro ...
The von Neumann architecture was first expressed in 1945 and has largely dominated in many variants and refinements computer science for more than half a century. Alternative architectures always occupied a marginal place only, despite a growing need for n ...
Classical list scheduling is a very popular and efficient technique for scheduling jobs in parallel platforms. However, with the increasing number of processors, the cost for managing a single centralized list becomes prohibitive. The objective of this wor ...
This paper presents a computing model for resource-limited mobile devices. The originality of the model lies in the integration of a stronglytyped event-based communication paradigm with abstractions for frugal control, assuming a small footprint runtime. ...
2006
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This paper presents a computing model for resource-limited mobile devices. The originality of the model lies in the integration of a strongly-typed event-based communication paradigm with abstractions for frugal control, assuming a small footprint runtime. ...
2005
, , ,
The multicore revolution and the ever-increasing complexity of computing systems is dramatically changing system design, analysis and programming of computing platforms. Future architectures will feature hundreds to thousands of simple processors and on-ch ...