Adaptive and Distributed Speed Limitation in a Simulation of the Swiss Highway Network
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This paper discusses some issues for animating virtual characters. It emphasizes the duality between control and autonomy. Specific problems and examples are addressed like generic motion engine, environment-based motion control, autonomous behaviors, and ...
An integrated framework is proposed in which local perception and close manipulation skills are used in conjunction with a high-level behavioral interface based on a "smart object" paradigm as support for virtual agents to perform autonomous tasks. In our ...
Fault tolerance is fundamental to the further development of mobile agent applications. In the context of mobile agents, fault-tolerance prevents a partial or complete loss of the agent, i.e., it ensures that the agent arrives at its destination. In this p ...
We consider queueing networks (QN) with feedback loops roamed by "intelligent" agents, able to select their routing on the basis of their measured waiting times at the QN nodes. This is an idealized model to discuss the dynamics of customers who stay loyal ...
In this paper, we consider the problem of driving a group of agents communicating through an undirected and weighted network towards a consensus point. We assume that agents obey to double-integrator dynamics and study decentralized control schemes for con ...
Despite the rigour and ability of game theory to cope with oligopolistic electric markets, it fails to model many existing behaviours in the real-world circumstances. The traditional models such as statistical extrapolation or econometrics are not capable ...
Agentcities is a worldwide initiative designed to help realize the commercial and research potential of agent-based applications by constructing an open distributed network of platforms hosting diverse agents and services. The ultimate aim of the Agentciti ...
Presents an integration framework for heterogeneous motion generators. The objective is to outline issues that are currently easily solved in the professional post-processing systems used in film and game production but which cannot be transposed “as ...
The following topics are dealt with: motion capture and 3D reconstruction; parametric motion and retargeting; muscles and deformation models; facial animation and communication; and high-level behaviors and autonomous agents ...
The paper describes a system platform for virtual human agent simulations that is able to coherently manage the shared virtual environment. Our “agent common environment” (ACE) provides built-in commands for perception and for acting, while the ...