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Reputation systems can be tricked by the spread of false reputation ratings, be it false accusations or false praise. Simple solutions such as exclusively relying on one`s own direct observations have drawbacks, as they do not make use of all the informati ...
In this work, we address the question of how to enable a system to operate despite the presence of misbehavior. Specifically, in a mobile ad-hoc network, how can we keep the network functional for normal nodes when other nodes do not route and forward corr ...
Natural audio-visual interface between human user and machine requires understanding of user's audio-visual commands. This does not necessarily require full speech and image recognition. It does require, just as the interaction with any working animal does ...
Choosing the best out of an increasing number of options requires reliable and accurate information. As our time and resources are limited, we commonly use the experience of others in order to take decisions. Reputation mechanisms aggregate in a formal way ...
Ecole Polytechnique Fédérale de Lausanne (EPFL)2005
Reputation systems in mobile ad-hoc networks can be tricked by the spreading of false reputation ratings, be it false accusations or false praise. Simple solutions such as exclusively relying on one's own direct observations have drawbacks, as they do not ...
In this work, we address the question of how to enable a system to operate despite the presence of misbehavior. Specifically, in a mobile ad-hoc network, how can we keep the network functional for normal nodes when other nodes do not route and forward corr ...
Self-organized networks require some mechanism to ensure cooperation and fairness in the face of individual utility maximizing users and potential malicious attacks. Otherwise, network performance can be seriously deteriorated. One promising approach are d ...
Reputation systems offer a viable solution to the old problem of encouraging trustworthy behavior in online communities. Their key presumptions are that the participants of an online community engage in repeated interactions and that the information about ...
In mobile teamwork environments two basic problems exist: how to discover someone based on a profile (skills, reputations) and how to assess that person’s “credibility” (trust). A lot of work has been done on the issues of collecting and ...
Reputation systems in mobile ad-hoc networks can be tricked by the spreading of false reputation ratings, be it false accusations or false praise. Simple solutions such as exclusively relying on one`s own direct observations have drawbacks, as they do not ...