Bounding volumeIn computer graphics and computational geometry, a bounding volume for a set of objects is a closed volume that completely contains the union of the objects in the set. Bounding volumes are used to improve the efficiency of geometrical operations by using simple volumes to contain more complex objects. Normally, simpler volumes have simpler ways to test for overlap. A bounding volume for a set of objects is also a bounding volume for the single object consisting of their union, and the other way around.
Differential geometryDifferential geometry is a mathematical discipline that studies the geometry of smooth shapes and smooth spaces, otherwise known as smooth manifolds. It uses the techniques of differential calculus, integral calculus, linear algebra and multilinear algebra. The field has its origins in the study of spherical geometry as far back as antiquity. It also relates to astronomy, the geodesy of the Earth, and later the study of hyperbolic geometry by Lobachevsky.
Inverse Gaussian distributionIn probability theory, the inverse Gaussian distribution (also known as the Wald distribution) is a two-parameter family of continuous probability distributions with support on (0,∞). Its probability density function is given by for x > 0, where is the mean and is the shape parameter. The inverse Gaussian distribution has several properties analogous to a Gaussian distribution.
Graph of a functionIn mathematics, the graph of a function is the set of ordered pairs , where In the common case where and are real numbers, these pairs are Cartesian coordinates of points in two-dimensional space and thus form a subset of this plane. In the case of functions of two variables, that is functions whose domain consists of pairs the graph usually refers to the set of ordered triples where instead of the pairs as in the definition above. This set is a subset of three-dimensional space; for a continuous real-valued function of two real variables, it is a surface.
Pascal (programming language)Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named after French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W.