File systemIn computing, a file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stopped and the next began, or where any piece of data was located when it was time to retrieve it. By separating the data into pieces and giving each piece a name, the data are easily isolated and identified.
Microsoft basic data partitionIn Microsoft operating systems, when using basic disk partitioned with GUID Partition Table (GPT) layout, a basic data partition (BDP) is any partition identified with Globally Unique Identifier (GUID) of . According to Microsoft, the basic data partition is the equivalent to master boot record (MBR) partition types (FAT16B), (NTFS or exFAT), and (FAT32). In practice, it is equivalent to (FAT12), (FAT16), (FAT32 with logical block addressing), and (FAT16 with logical block addressing) types as well.
Drive bayA drive bay is a standard-sized area for adding hardware to a computer. Most drive bays are fixed to the inside of a case, but some can be removed. Over the years since the introduction of the IBM PC, it and its compatibles have had many form factors of drive bays. Four form factors are in common use today, the 5.25-inch, 3.5-inch, 2.5-inch or 1.8-inch drive bays. These names do not refer to the width of the bay itself, but rather to the width of the disks used by the drives mounted in these bays. 8.
File Allocation TableFile Allocation Table (FAT) is a developed for personal computers and was the default filesystem for MS-DOS and Windows 9x operating systems. Originally developed in 1977 for use on floppy disks, it was adapted for use on hard disks and other devices. The increase in disk drives capacity required three major variants: FAT12, FAT16 and FAT32. FAT was replaced with NTFS as the default file system on Microsoft operating systems starting with Windows XP.
Solid-state driveA solid-state drive (SSD) is a solid-state storage device that uses integrated circuit assemblies to store data persistently, typically using flash memory, and functioning as secondary storage in the hierarchy of computer storage. It is also sometimes called a semiconductor storage device, a solid-state device or a solid-state disk, even though SSDs lack the physical spinning disks and movable read–write heads used in hard disk drives (HDDs) and floppy disks. SSD also has rich internal parallelism for data processing.
MulticastIn computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission.
UEFIUnified Extensible Firmware Interface (UEFI, 'uːᵻfaɪ or as acronym) is a specification that defines the architecture of the platform firmware used for booting and its interface for interaction with the operating system. Examples of firmware that implement the specification are AMI Aptio, Phoenix SecureCore, TianoCore EDK II, InsydeH2O. UEFI replaces the BIOS which was present in the boot ROM of all personal computers that are IBM PC compatible, although it can provide backwards compatibility with the BIOS using CSM booting.
Reliability (computer networking)In computer networking, a reliable protocol is a communication protocol that notifies the sender whether or not the delivery of data to intended recipients was successful. Reliability is a synonym for assurance, which is the term used by the ITU and ATM Forum. Reliable protocols typically incur more overhead than unreliable protocols, and as a result, function more slowly and with less scalability. This often is not an issue for unicast protocols, but it may become a problem for reliable multicast protocols.
Client–server modelThe client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server.
Overlay networkAn overlay network is a computer network that is layered on top of another network. Nodes in the overlay network can be thought of as being connected by virtual or logical links, each of which corresponds to a path, perhaps through many physical links, in the underlying network. For example, distributed systems such as peer-to-peer networks and client–server applications are overlay networks because their nodes run on top of the Internet.