Elasticity tensorThe elasticity tensor is a fourth-rank tensor describing the stress-strain relation in a linear elastic material. Other names are elastic modulus tensor and stiffness tensor. Common symbols include and . The defining equation can be written as where and are the components of the Cauchy stress tensor and infinitesimal strain tensor, and are the components of the elasticity tensor. Summation over repeated indices is implied. This relationship can be interpreted as a generalization of Hooke's law to a 3D continuum.
Parameterized complexityIn computer science, parameterized complexity is a branch of computational complexity theory that focuses on classifying computational problems according to their inherent difficulty with respect to multiple parameters of the input or output. The complexity of a problem is then measured as a function of those parameters. This allows the classification of NP-hard problems on a finer scale than in the classical setting, where the complexity of a problem is only measured as a function of the number of bits in the input.
Elastic modulusAn elastic modulus (also known as modulus of elasticity) is the unit of measurement of an object's or substance's resistance to being deformed elastically (i.e., non-permanently) when a stress is applied to it. The elastic modulus of an object is defined as the slope of its stress–strain curve in the elastic deformation region: A stiffer material will have a higher elastic modulus. An elastic modulus has the form: where stress is the force causing the deformation divided by the area to which the force is applied and strain is the ratio of the change in some parameter caused by the deformation to the original value of the parameter.
Bicubic interpolationIn mathematics, bicubic interpolation is an extension of cubic spline interpolation (a method of applying cubic interpolation to a data set) for interpolating data points on a two-dimensional regular grid. The interpolated surface (meaning the kernel shape, not the image) is smoother than corresponding surfaces obtained by bilinear interpolation or nearest-neighbor interpolation. Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm.
ImageAn image is a visual representation of something. An image can be a two-dimensional (2D) representation, such as a drawing, painting, or photograph, or a three-dimensional (3D) object, such as a carving or sculpture. An image may be displayed through other media, including projection on a surface, activation of electronic signals, or digital displays. Two-dimensional images can be still or animated. Still images can usually be reproduced through mechanical means, such as photography, printmaking or photocopying.
Bfloat16 floating-point formatThe bfloat16 (brain floating point) floating-point format is a computer number format occupying 16 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point. This format is a truncated (16-bit) version of the 32-bit IEEE 754 single-precision floating-point format (binary32) with the intent of accelerating machine learning and near-sensor computing. It preserves the approximate dynamic range of 32-bit floating-point numbers by retaining 8 exponent bits, but supports only an 8-bit precision rather than the 24-bit significand of the binary32 format.
Advice (complexity)In computational complexity theory, an advice string is an extra input to a Turing machine that is allowed to depend on the length n of the input, but not on the input itself. A decision problem is in the complexity class P/f(n) if there is a polynomial time Turing machine M with the following property: for any n, there is an advice string A of length f(n) such that, for any input x of length n, the machine M correctly decides the problem on the input x, given x and A.
IEEE 754The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and portably. Many hardware floating-point units use the IEEE 754 standard.
Digital elevation modelA digital elevation model (DEM) or digital surface model (DSM) is a 3D computer graphics representation of elevation data to represent terrain or overlaying objects, commonly of a planet, moon, or asteroid. A "global DEM" refers to a discrete global grid. DEMs are used often in geographic information systems (GIS), and are the most common basis for digitally produced relief maps. A digital terrain model (DTM) represents specifically the ground surface while DEM and DSM may represent tree top canopy or building roofs.
Vertical positionVertical position or vertical location is a position along a vertical direction above or below a given vertical datum (reference level). Vertical distance or vertical separation is the distance between two vertical positions. Many vertical coordinates exist for expressing vertical position: depth, height, altitude, elevation, etc. Points lying on an equigeopotential surface are said to be on the same vertical level, as in a water level.