Social Software for Sustaining Interaction, Collaboration and Learning in Communities of Practice
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We derive a framework for sampling online communities based on the mean hitting time of its members, considering that there are multiple graphs associated with the same vertex set V representing the social network. First, we formulate random walk models on ...
The amount of multimedia content is on a constant increase, and people interact with each other and with content on a daily basis through social media systems. The goal of this thesis was to model and understand emerging online communities that revolve aro ...
With the increased presence of digital imaging devices there also came an explosion in the amount of multimedia content available online. Users have transformed from passive consumers of media into content creators and have started organizing themselves in ...
Increasingly, multimedia collections are associated with networked communities consisting of interconnected groups of users who create, annotate, share, view, critique and remix collection content. Information arises within networked communities via connec ...
The large-scale adoption of the Web 2.0 paradigm has revolutionized the way we interact with the Web today. End-users, so far mainly passive consumers of information are now becoming active information producers, creating, uploading, and commenting on all ...
In today's age of digital multimedia deluge, a clear understanding of the dynamics of online communities is capital. Users have abandoned their role of passive consumers and are now the driving force behind large-scale media repositories, whose dynamics an ...
With the increased presence of digital imaging devices there also came an explosion in the amount of multimedia content available online. Users have transformed from passive consumers of media into content creators. Flickr.com is such an example of an onli ...
With the increased presence of digital imaging devices there also came an explosion in the amount of multimedia content available online. Users have transformed from passive consumers of media into content creators. Flickr.com is such an example of an onli ...
IDIAP2008
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In this paper we describe Graaasp, a social software currently under development to support the creation of a real usage database of social artifacts. Our goals are twofold: First to offer a generic aggregation service and user interface to people and comm ...
ACM Press2010
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eLogbook is a new Web 2.0 social software framework developed in the Swiss Federal Institute of Technology in Lausanne (EPFL, Switzerland) to provide collaborative Web services in an open academic environment for higher education. Several cross platform We ...