Publication

Fast Prototyping and Refinement of Complex Dynamic Data Types in Multimedia Applications for Consumer Devices

David Atienza Alonso
2004
Conference paper
Abstract

Portable consumer devices are increasing more and more their capabilities and can now implement new multimedia algorithms that were resewed only for powerful workstations few years ago. Unfortunately, the original design characteristics of such algorithms do not often allow to port them directly to current embedded devices. These algorithms share complex and intensive dynamic memory use and actual embedded systems cannot provide efficient general-purpose memory management as it is needed. As a result, dynamic memory optimizations are a requirement when porting these applications. Within these optimizations, the refinement of the dynamically (de)allocated abstract data type implementations in the complex multimedia applications involved is one of the most important and difficult parts for an efficient mapping of the algorithms on low-power and high-speed embedded consumer devices. In this paper, we describe a high-level approach for modeling and refining complex data types wing abstract derived classes in C++. This approach enables the multimedia developer to compose, evaluate and refine complex data types in a conceptually straightforward way, without a time-consuming programming effort.

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Related concepts (38)
Consumer electronics
Consumer electronics or home electronics are electronic (analog or digital) equipment intended for everyday use, typically in private homes. Consumer electronics include devices used for entertainment, communications and recreation. Usually referred to as black goods due to many products being housed in black or dark casings. This term is used to distinguish them from "white goods" which are meant for housekeeping tasks, such as washing machines and refrigerators, although nowadays, these would be considered black goods, some of these being connected to the Internet.
Abstraction (computer science)
In software engineering and computer science, abstraction is: The process of removing or generalizing physical, spatial, or temporal details or attributes in the study of objects or systems to focus attention on details of greater importance; it is similar in nature to the process of generalization; the creation of abstract concept-objects by mirroring common features or attributes of various non-abstract objects or systems of study – the result of the process of abstraction.
Dynamic random-access memory
Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal–oxide–semiconductor (MOS) technology. While most DRAM memory cell designs use a capacitor and transistor, some only use two transistors. In the designs where a capacitor is used, the capacitor can either be charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1.
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