The effects of animations on verbal interaction in computer supported collaborative learning
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Tangible tabletop systems have been extensively proven to be able to enhance participation and engagement as well as enable many exciting activities, particularly in the education domain. However, it remains unclear as to whether students really benefit fr ...
Many students leave school with a fragmented understanding of biology that does not allow them to connect their ideas to their everyday lives (Wandersee, 1989; Mintzes, Wandersee, & Novak, 1998; Mintzes, Wandersee, & Novak, 2000a). Understanding evolution ...
We live in a rapidly changing digital world marked by technological advances, and fraught with online information constantly growing thanks to the Internet revolution and the online social applications in particular. Formal learning acquired in traditional ...
Environments with varying reward contingencies constitute a challenge to many living creatures. In such conditions, animals capable of adaptation and learning derive an advantage. Recent studies suggest that neuromodulatory dynamics are a key factor in reg ...
This work proposes a new way to design and deploy active multimedia learning environments by non-IT specialists. It aims at defining a model, an architecture and appropriate tools which allow producing learning environments by composing existing learning c ...
Two strategies have been proposed in CSCL to foster effective collaboration: structuring the learning scenario by means of collaboration scripts and monitoring interactions among participants in order to detect and regulate potential deviations from the in ...
The deregulation of economies has re-created the need for regulation. From a Systems perspective, the unbundling of large monolithic industrial setups into smaller independent companies results in the dissolution of high level management structures which, ...
We examine the problem of learning a set of parameters from a distributed dataset. We assume the datasets are collected by agents over a distributed ad-hoc network, and that the communication of the actual raw data is prohibitive due to either privacy cons ...
This paper discusses the 3A recommender system that targets CSCL (computer-supported collaborative learning) and CSCW (computer-supported collaborative work) environments. The proposed system models user interactions in a heterogeneous graph. Then, it appl ...
We examine an approach in technology-enhanced learning that avoids deviation from existing pedagogical practices as these are often reluctant to change. This is accomplished by designing technology to augment learning activities that are already in common ...