Music psychologyMusic psychology, or the psychology of music, may be regarded as a branch of both psychology and musicology. It aims to explain and understand musical behaviour and experience, including the processes through which music is perceived, created, responded to, and incorporated into everyday life. Modern music psychology is primarily empirical; its knowledge tends to advance on the basis of interpretations of data collected by systematic observation of and interaction with human participants.
Soul musicSoul music is a popular music genre that originated in the African American community throughout the United States in the late 1950s and early 1960s. It has its roots in African-American gospel music and rhythm and blues. Soul music became popular for dancing and listening, where U.S. record labels such as Motown, Atlantic and Stax were influential during the Civil Rights Movement. Soul also became popular around the world, directly influencing rock music and the music of Africa.
Digital audioDigital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit sample depth. Digital audio is also the name for the entire technology of sound recording and reproduction using audio signals that have been encoded in digital form.
GenreGenre (UK: /ˈʒɑ̃ː.rə/, /ˈʒɒn.rə/; US: /ˈʒɑːn.rə/) () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a of literature, music, or other forms of art or entertainment, whether written or spoken, audio or visual, based on some set of stylistic criteria. Genres can be aesthetic, rhetorical, communicative, or functional.
Audio engineerAn audio engineer (also known as a sound engineer or recording engineer) helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound. Audio engineers work on the "technical aspect of recording—the placing of microphones, pre-amp knobs, the setting of levels. The physical recording of any project is done by an engineer... the nuts and bolts.
Speech recognitionSpeech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers. It is also known as automatic speech recognition (ASR), computer speech recognition or speech to text (STT). It incorporates knowledge and research in the computer science, linguistics and computer engineering fields. The reverse process is speech synthesis.
Audio multicore cableAn audio multicore cable (often colloquially referred to as a multicore, snake cable or snake) is a thick cable which usually contains 4–64 individual audio cables inside a common, sturdy outer jacket. Audio multicore cables are used to convey many audio signals between two locations, such as in audio recording, sound reinforcement, PA systems and broadcasting. Multicores often route many signals from microphones or musical instruments to a mixing console, and can also carry signals from a mixing console back to speakers.
Experimental musicExperimental music is a general label for any music or music genre that pushes existing boundaries and genre definitions. Experimental compositional practice is defined broadly by exploratory sensibilities radically opposed to, and questioning of, institutionalized compositional, performing, and aesthetic conventions in music. Elements of experimental music include indeterminacy, in which the composer introduces the elements of chance or unpredictability with regard to either the composition or its performance.
Multimedia information retrievalMultimedia information retrieval (MMIR or MIR) is a research discipline of computer science that aims at extracting semantic information from multimedia data sources. Data sources include directly perceivable media such as audio, and video, indirectly perceivable sources such as text, semantic descriptions, biosignals as well as not perceivable sources such as bioinformation, stock prices, etc. The methodology of MMIR can be organized in three groups: Methods for the summarization of media content (feature extraction).
Speech processingSpeech processing is the study of speech signals and the processing methods of signals. The signals are usually processed in a digital representation, so speech processing can be regarded as a special case of digital signal processing, applied to speech signals. Aspects of speech processing includes the acquisition, manipulation, storage, transfer and output of speech signals. Different speech processing tasks include speech recognition, speech synthesis, speaker diarization, speech enhancement, speaker recognition, etc.