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Peer-to-peer (P2P) systems are becoming increasingly popular due to their ability to deliver large amounts of data at a reduced deployment cost. While P2P systems foster the development of novel media applications, they also represent an interesting altern ...
We consider the problem of distributed packet selection and scheduling for multiple video streams sharing a communication channel. An optimization framework is proposed, that enables the multiple senders to coordinate their packet transmission schedules, s ...
This paper addresses the problem of efficiently delivering a layered media stream from multiple senders to a single receiver, over channels that present correlated packet loss patterns. Using a digital fountain approach, the performance of a distributed st ...
We address the problem of delay-constrained streaming of multimedia packets over dynamic bandwidth channels. Efficient streaming solutions generally rely on the knowledge of the channel bandwidth, in order to select the media packets to be transmitted, acc ...
This paper addresses the problem of the transmission of scalable video streams to a set of heterogeneous clients through a common bottleneck channel. The packet scheduling policy is typically crucial in such systems that target smooth media playback at all ...
This paper presents a framework for efficiently streaming scalable video from multiple servers over heterogeneous network paths. We propose to use rateless codes, or Fountain codes, such that each server acts as an independent source, without the need to c ...
We address the problem of distributed path selection and rate allocation for media streaming in overlay networks. Under the assumption that each node has only a local view of the network, we propose a distributed algorithm for joint path selection, and rat ...
We address the problem of delay-constrained streaming of multimedia packets over dynamic bandwidth channels. Efficient streaming solutions generally rely on the knowledge of the channel bandwidth, in order to select the media packets to be transmitted, acc ...
This paper addresses the problem of optimizing the playback delay experienced by a population of heterogeneous clients, in video streaming applications. We consider a typical broadcast scenario, where clients subscribe to different portions of a scalable v ...
This paper addresses the problem of optimizing the playback delay experienced by a population of heterogeneous clients, in video streaming applications. We consider a typical broadcast scenario, where clients subscribe to different portions of a scalable v ...