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Previous studies using neuronal cell adhesion molecule (NCAM) -/- knockout (KO) mice provided evidence for a role of NCAMs in social behaviors. However, polysialic acid (PSA), the most important post-translational modification of NCAM, was also absent in t ...
We live in a rapidly changing digital world marked by technological advances, and fraught with online information constantly growing thanks to the Internet revolution and the online social applications in particular. Formal learning acquired in traditional ...
Automatic analysis of social interactions attracts major attention in the computing community, but relatively few benchmarks are available to researchers active in the domain. This paper presents a new, publicly available, corpus of political debates inclu ...
Crowds are part of our everyday experience; nevertheless, in virtual worlds they are still relatively rare. In this thesis we explore the challenges of bringing crowds into interactive virtual environments and the possible applications of real-time interac ...
This paper summarizes recent experiences and case studies to model behaviors of virtual humans in three typical situations: interaction with complex objects, interaction with the user in immersive environments, and social behaviors in crowds ...
The automatic analysis of social interactions is attracting significant interest in the multimedia community. This work addresses one of the most important aspects of the problem, namely the recognition of roles in social exchanges. The proposed approach i ...
This paper presents an automatic approach to analyze the human interactions appearing in multiparty data, aiming at understanding the data content and at extracting social informa- tion such as Which role do people play?, What is their attitude?, or Can pe ...
"Where are you?". This recurring question when opening a mobile conversation attests the importance of spatialisation in social interactions. More and more applications support mutual location-awareness: they enable members of a group to locate their partn ...
How can the behaviour of humans who interact with other humans be simulated in virtual environments? This thesis investigates the issue by proposing a number of dedicated models, computer languages, software architectures, and specifications of computation ...
Automatic analysis of social interactions attracts increasing attention in the multimedia community. This paper considers one of the most important aspects of the problem, namely the roles played by individuals interacting in different settings. In particu ...