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Interactive control of virtual characters through full-body movement requires accurately reproducing a performer's motion while accounting for surrounding obstacles. The authors' approach, based on a prioritized inverse kinematics solver, satisfies marker and preventive constraints simultaneously. Together with a coupled spine model, it yields virtual character postures that are close to the performer's.
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David Atienza Alonso, Dario Floreano, Stefano Mintchev, Fabio Isidoro Tiberio Dell'Agnola, Carine Rognon, Alice Ghislaine Concordel