Conception et évaluation d'un prototype de simulation de la morphogenèse urbaine par agents vecteurs multi-échelles
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Despite the rigour and ability of game theory to cope with oligopolistic electric markets, it fails to model many existing behaviours in the real-world circumstances. The traditional models such as statistical extrapolation or econometrics are not capable ...
Social, economic and environmental phenomena as well as the presence of groups of stakeholders with diverging and contradictory interests highlight the complexity of urban projects. Traditional instruments of urban management are seldom adapted to these ch ...
A collaborative monitoring concept for developing cities. Methodological approach and realization of an urban observatory. Cities in developing countries are experiencing a considerable demographic growth. This makes their development difficult to foresee ...
This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy. This ...
Simulation is frequently used in the study of multi-agent systems. Unfortunately, in many cases, it is not necessarily clear how faithfully the details of the simulated model represent the behavior of the physical system. Often, the effects of the environm ...
The expansion of 3D real-time simulations (3DRTS) into millions of homes together with the technical progress of computers hardware force to approach software developments for 3DRTS from different perspectives. From an historical standpoint, 3DRTS started ...
The very existence of urban formations on all inhabited continents and throughout the history of mankind since the 3rd millennium B.C. leads to suppose a tendency of some structured societies to maximize interaction by minimizing physical distance. Were th ...
The new focus on commercial workloads in simulation studies of server systems has caused a drastic increase in the complexity and decrease in the speed of simulation tools. The complexity of a large-scale full-system model makes development of a monolithic ...
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of connected cells are constructed in a natural and dynamic way allowing simultaneous ...
Nanostencilling (localized material deposition through ultra-miniature shadow-masks) is a promising patterning technique. Currently, the quality of pattern resolution suffers significantly due to mechanical instability of the stencil caused by the depositi ...