3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
3D scanning3D scanner is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance (e.g. color). The collected data can then be used to construct digital 3D models. A 3D scanner can be based on many different technologies, each with its own limitations, advantages and costs. Many limitations in the kind of objects that can be digitised are still present. For example, optical technology may encounter many difficulties with dark, shiny, reflective or transparent objects.
3D computer graphics3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional , are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering , usually s but sometimes s. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays.
Ambiguous grammarIn computer science, an ambiguous grammar is a context-free grammar for which there exists a string that can have more than one leftmost derivation or parse tree. Every non-empty context-free language admits an ambiguous grammar by introducing e.g. a duplicate rule. A language that only admits ambiguous grammars is called an inherently ambiguous language. Deterministic context-free grammars are always unambiguous, and are an important subclass of unambiguous grammars; there are non-deterministic unambiguous grammars, however.
Monocular visionMonocular vision vision is known as seeing and using only one eye in the human species. Depth perception in monocular vision is reduced compared to binocular vision, but still is active primarily due to accommodation of the eye and motion parallax. The word monocular comes from the Greek root, mono for single, and the Latin root, oculus for eye. Bimonocular vision also named two-eyed monocular vision is known as seeing and using both eyes in a monocular way independently of each other without fusion over the entire field of view without visual field loss in the human species and was discovered in 2018 [citation needed].
Correspondence problemThe correspondence problem refers to the problem of ascertaining which parts of one image correspond to which parts of another image, where differences are due to movement of the camera, the elapse of time, and/or movement of objects in the photos.
Main sequenceIn astronomy, the main sequence is a continuous and distinctive band of stars that appears on plots of stellar color versus brightness. These color-magnitude plots are known as Hertzsprung–Russell diagrams after their co-developers, Ejnar Hertzsprung and Henry Norris Russell. Stars on this band are known as main-sequence stars or dwarf stars. These are the most numerous true stars in the universe and include the Sun. After condensation and ignition of a star, it generates thermal energy in its dense core region through nuclear fusion of hydrogen into helium.
Autodesk 3ds MaxAutodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization.
Binocular visionIn biology, binocular vision is a type of vision in which an animal has two eyes capable of facing the same direction to perceive a single three-dimensional image of its surroundings. Binocular vision does not typically refer to vision where an animal has eyes on opposite sides of its head and shares no field of view between them, like in some animals. Neurological researcher Manfred Fahle has stated six specific advantages of having two eyes rather than just one: It gives a creature a "spare eye" in case one is damaged.
Ogden's lemmaIn the theory of formal languages, Ogden's lemma (named after William F. Ogden) is a generalization of the pumping lemma for context-free languages. We will use underlines to indicate "marked" positions. Ogden's lemma is often stated in the following form, which can be obtained by "forgetting about" the grammar, and concentrating on the language itself: If a language L is context-free, then there exists some number (where p may or may not be a pumping length) such that for any string s of length at least p in L and every way of "marking" p or more of the positions in s, s can be written as with strings u, v, w, x, and y, such that vx has at least one marked position, vwx has at most p marked positions, and for all .