Multi-core processorA multi-core processor is a microprocessor on a single integrated circuit with two or more separate processing units, called cores, each of which reads and executes program instructions. The instructions are ordinary CPU instructions (such as add, move data, and branch) but the single processor can run instructions on separate cores at the same time, increasing overall speed for programs that support multithreading or other parallel computing techniques.
Data compressionIn information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information.
Comparison of email clientsThe following tables compare general and technical features of notable email client programs. Basic general information about the clients: creator/company, O/S, licence, & interface. Clients listed on a light purple background are no longer in active development. A brief digest of the release histories. The operating systems on which the clients can run natively (without emulation). What email and related protocols and standards are supported by each client. Information on what features each of the clients support.
Comparison of BitTorrent clientsThe following is a general comparison of BitTorrent clients, which are computer programs designed for using the BitTorrent protocol. The BitTorrent protocol coordinates segmented file transfer among peers connected in a swarm. A BitTorrent client enables a user to exchange data as a peer in one or more swarms. Because BitTorrent is a peer-to-peer communications protocol that does not need a server, the BitTorrent definition of client differs from the conventional meaning expressed in the client–server model.
Video game developmentVideo game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers.
ZFSZFS (previously: Zettabyte File System) is a with volume management capabilities. It began as part of the Sun Microsystems Solaris operating system in 2001. Large parts of Solaris – including ZFS – were published under an open source license as OpenSolaris for around 5 years from 2005, before being placed under a closed source license when Oracle Corporation acquired Sun in 20092010. During 2005 to 2010, the open source version of ZFS was ported to Linux, Mac OS X (continued as MacZFS) and FreeBSD.
Indie gameAn indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support.