Simulation of Peeling using 3D-Surface Cellular Automata
Related publications (35)
Graph Chatbot
Chat with Graph Search
Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.
DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.
This paper proposes a new method for the selection of sets of omnidirectional views, which contribute together to the efficient representation of a 3d scene. When the 3d surface is modelled as a function on a unit sphere, the view selection problem is most ...
This paper presents a progressive coding scheme for 3D objects, based on an overcomplete decomposition of the 3D model on a sphere. Due to increased freedom in the bases construction, redundant expansions have shown interesting approximation properties in ...
Nowadays, 3D multimedia applications have grown rapidly in number and consist of complex systems (e.g. 3D graphical processing or games) that process extensive amounts of data to create 3D images and results. This produces highcost and high-power consumpti ...
We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within aknown internet wireless area. Our equipment weig ...
The thesis studies the optimization of a specific type of computer graphic representation: polygon-based, textured models. More precisely, we focus on meshes having 4-8 connectivity. We study a progressive and adaptive representation for textured 4-8 meshe ...
This paper presents a low rate progressive 3D mesh compression scheme for simple genus-zero 3D objects. The proposed scheme is based on signal representation using redundant expansions. 3D model representation is constructed using a Matching Pursuit algori ...
This paper presents a high-capacity method to embed information into the geometry of a 3D polygonal mesh. The method extends a previously reported work, to which several improvements have been brought. By construction, the new embedding algorithm is robust ...
With recent progress in computing, algorithmics and telecommunications, 3D models are increasingly used in various multimedia applications. Examples include visualization, gaming, entertainment and virtual reality. In the multimedia domain 3D models have b ...
During the last 20 years, the joint expansion of computing power, computer graphics, networking capabilities and multiresolution analysis have stimulated several research domains, and developed the need for new types of data such as 3D models, i.e. discret ...
The core dynamics of the Stokes eigenmodes subjected to satisfy no-slip boundary conditions on any 2D closed contour, or 3D surface, is shown to be characterized by a linear differential functional relationship between the vector potential and vorticity, $ ...