Voronoi diagramIn mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called a Voronoi cell, consisting of all points of the plane closer to that seed than to any other. The Voronoi diagram of a set of points is dual to that set's Delaunay triangulation.
Delaunay triangulationIn mathematics and computational geometry, a Delaunay triangulation (also known as a Delone triangulation) for a given set P of discrete points in a general position is a triangulation DT(P) such that no point in P is inside the circumcircle of any triangle in DT(P). Delaunay triangulations maximize the minimum of all the angles of the triangles in the triangulation; they tend to avoid sliver triangles. The triangulation is named after Boris Delaunay for his work on this topic from 1934.
Centroidal Voronoi tessellationIn geometry, a centroidal Voronoi tessellation (CVT) is a special type of Voronoi tessellation in which the generating point of each Voronoi cell is also its centroid (center of mass). It can be viewed as an optimal partition corresponding to an optimal distribution of generators. A number of algorithms can be used to generate centroidal Voronoi tessellations, including Lloyd's algorithm for K-means clustering or Quasi-Newton methods like BFGS.
Delaunay refinementIn mesh generation, Delaunay refinements are algorithms for mesh generation based on the principle of adding Steiner points to the geometry of an input to be meshed, in a way that causes the Delaunay triangulation or constrained Delaunay triangulation of the augmented input to meet the quality requirements of the meshing application. Delaunay refinement methods include methods by Chew and by Ruppert. Chew's second algorithm takes a piecewise linear system (PLS) and returns a constrained Delaunay triangulation of only quality triangles where quality is defined by the minimum angle in a triangle.
Triangulation (geometry)In geometry, a triangulation is a subdivision of a planar object into triangles, and by extension the subdivision of a higher-dimension geometric object into simplices. Triangulations of a three-dimensional volume would involve subdividing it into tetrahedra packed together. In most instances, the triangles of a triangulation are required to meet edge-to-edge and vertex-to-vertex. Different types of triangulations may be defined, depending both on what geometric object is to be subdivided and on how the subdivision is determined.
Mathematical diagramMathematical diagrams, such as charts and graphs, are mainly designed to convey mathematical relationships—for example, comparisons over time. A complex number can be visually represented as a pair of numbers forming a vector on a diagram called an Argand diagram The complex plane is sometimes called the Argand plane because it is used in Argand diagrams. These are named after Jean-Robert Argand (1768–1822), although they were first described by Norwegian-Danish land surveyor and mathematician Caspar Wessel (1745–1818).
Polygon triangulationIn computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs. When there are no holes or added points, triangulations form maximal outerplanar graphs. Over time, a number of algorithms have been proposed to triangulate a polygon.
DiagramA diagram is a symbolic representation of information using visualization techniques. Diagrams have been used since prehistoric times on walls of caves, but became more prevalent during the Enlightenment. Sometimes, the technique uses a three-dimensional visualization which is then projected onto a two-dimensional surface. The word graph is sometimes used as a synonym for diagram.
Lloyd's algorithmIn electrical engineering and computer science, Lloyd's algorithm, also known as Voronoi iteration or relaxation, is an algorithm named after Stuart P. Lloyd for finding evenly spaced sets of points in subsets of Euclidean spaces and partitions of these subsets into well-shaped and uniformly sized convex cells. Like the closely related k-means clustering algorithm, it repeatedly finds the centroid of each set in the partition and then re-partitions the input according to which of these centroids is closest.
Isolated pointIn mathematics, a point x is called an isolated point of a subset S (in a topological space X) if x is an element of S and there exists a neighborhood of x that does not contain any other points of S. This is equivalent to saying that the singleton {x} is an open set in the topological space S (considered as a subspace of X). Another equivalent formulation is: an element x of S is an isolated point of S if and only if it is not a limit point of S.