Overhead lineAn overhead line or overhead wire is an electrical cable that is used to transmit electrical energy to electric locomotives, trolleybuses or trams. The generic term used by the International Union of Railways for the technology is overhead line. It is known variously as overhead catenary, overhead contact line (OCL), overhead contact system (OCS), overhead equipment (OHE), overhead line equipment (OLE or OHLE), overhead lines (OHL), overhead wiring (OHW), traction wire, and trolley wire.
Overhead power lineAn overhead power line is a structure used in electric power transmission and distribution to transmit electrical energy across long distances. It consists of one or more uninsulated electrical cables (commonly multiples of three for three-phase power) suspended by towers or poles. Since most of the insulation is provided by the surrounding air, overhead power lines are generally the least costly method of power transmission for large quantities of electric energy.
Ray tracing (graphics)In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods.
Fraunhofer linesIn physics and optics, the Fraunhofer lines are a set of spectral absorption lines named after the German physicist Joseph von Fraunhofer (1787–1826). The lines were originally observed as dark features (absorption lines) in the optical spectrum of the Sun (white light) . In 1802, the English chemist William Hyde Wollaston was the first person to note the appearance of a number of dark features in the solar spectrum. In 1814, Fraunhofer independently rediscovered the lines and began to systematically study and measure the wavelengths where these features are observed.
Solid modelingSolid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes (solids). Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics, such as 3D modeling, by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects.