Macro (computer science)In computer programming, a macro (short for "macro instruction"; ) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages.
Covariance and contravariance (computer science)Many programming language type systems support subtyping. For instance, if the type is a subtype of , then an expression of type should be substitutable wherever an expression of type is used. Variance is how subtyping between more complex types relates to subtyping between their components. For example, how should a list of s relate to a list of s? Or how should a function that returns relate to a function that returns ? Depending on the variance of the type constructor, the subtyping relation of the simple types may be either preserved, reversed, or ignored for the respective complex types.
Inference engineIn the field of artificial intelligence, an inference engine is a component of the system that applies logical rules to the knowledge base to deduce new information. The first inference engines were components of expert systems. The typical expert system consisted of a knowledge base and an inference engine. The knowledge base stored facts about the world. The inference engine applies logical rules to the knowledge base and deduced new knowledge. This process would iterate as each new fact in the knowledge base could trigger additional rules in the inference engine.
Functional verificationFunctional verification is the task of verifying that the logic design conforms to specification. Functional verification attempts to answer the question "Does this proposed design do what is intended?" This is complex and takes the majority of time and effort (up to 70% of design and development time) in most large electronic system design projects. Functional verification is a part of more encompassing design verification, which, besides functional verification, considers non-functional aspects like timing, layout and power.
Cyclone (programming language)The Cyclone programming language is intended to be a safe dialect of the C language. Cyclone is designed to avoid buffer overflows and other vulnerabilities that are possible in C programs, without losing the power and convenience of C as a tool for system programming. Cyclone development was started as a joint project of AT&T Labs Research and Greg Morrisett's group at Cornell University in 2001. Version 1.0 was released on May 8, 2006. Cyclone attempts to avoid some of the common pitfalls of C, while still maintaining its look and performance.
Backward chainingBackward chaining (or backward reasoning) is an inference method described colloquially as working backward from the goal. It is used in automated theorem provers, inference engines, proof assistants, and other artificial intelligence applications. In game theory, researchers apply it to (simpler) subgames to find a solution to the game, in a process called backward induction. In chess, it is called retrograde analysis, and it is used to generate table bases for chess endgames for computer chess.