Tomasulo's algorithmTomasulo's algorithm is a computer architecture hardware algorithm for dynamic scheduling of instructions that allows out-of-order execution and enables more efficient use of multiple execution units. It was developed by Robert Tomasulo at IBM in 1967 and was first implemented in the IBM System/360 Model 91’s floating point unit. The major innovations of Tomasulo’s algorithm include register renaming in hardware, reservation stations for all execution units, and a common data bus (CDB) on which computed values broadcast to all reservation stations that may need them.
Fetch-and-addIn computer science, the fetch-and-add (FAA) CPU instruction atomically increments the contents of a memory location by a specified value. That is, fetch-and-add performs the operation increment the value at address x by a, where x is a memory location and a is some value, and return the original value at x. in such a way that if this operation is executed by one process in a concurrent system, no other process will ever see an intermediate result. Fetch-and-add can be used to implement concurrency control structures such as mutex locks and semaphores.
Translation lookaside bufferA translation lookaside buffer (TLB) is a memory cache that stores the recent translations of virtual memory to physical memory. It is used to reduce the time taken to access a user memory location. It can be called an address-translation cache. It is a part of the chip's memory-management unit (MMU). A TLB may reside between the CPU and the CPU cache, between CPU cache and the main memory or between the different levels of the multi-level cache.
Cache pollutionCache pollution describes situations where an executing computer program loads data into CPU cache unnecessarily, thus causing other useful data to be evicted from the cache into lower levels of the memory hierarchy, degrading performance. For example, in a multi-core processor, one core may replace the blocks fetched by other cores into shared cache, or prefetched blocks may replace demand-fetched blocks from the cache. Consider the following illustration: T[0] = T[0] + 1; for i in 0..
Thrashing (computer science)In computer science, thrashing occurs in a system with virtual memory when a computer's real storage resources are overcommitted, leading to a constant state of paging and page faults, slowing most application-level processing. This causes the performance of the computer to degrade or collapse. The situation can continue indefinitely until either the user closes some running applications or the active processes free up additional virtual memory resources.