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We propose a system which allows users to monitor how their email addresses are used and how they spread over the Internet. This protects the privacy of the user and can reduce the spam phenomenon. Our solution does not require changes to the email infrast ...
RFID tags have very promising applications in many domains (retail, rental, surveillance, medicine to name a few). Unfortunately the use of these tags can have serious implications on the privacy of people carrying tagged items. Serious opposition from con ...
Personal computing and communication devices such as computers, personal digital assistants (PDAs), and mobile phones are moving to their next generation in which the end user will be able to access a multitude of information with a single device either lo ...
This paper presents a framework for joint adaptation of an audiovisual content and its metadata. The presentation of the audiovisual content and its metadata are balanced to fit the given screen size in a way that maximizes user experience in browsing the ...
The biggest challenge for RFID technology is to provide benefits without threatening the privacy of consumers. Many solutions have been suggested but almost as many ways have been found to break them. An approach by Ohkubo, Suzuki and Kinoshita using an in ...
We address the problem of protecting the privacy of individuals in the information society. Our goal is to devise technical means that allow users to actively participate in the management and use of information related to them. The advent of the informati ...
A Monte-Carlo method is used to calibrate a randomly placed sensor node using helicopter sounds. The calibration is based on using the GPS information from the helicopter and the estimated DOA's at the node. The related Cramer-Rao lower bound is derived an ...
Streaming multimedia data on the Internet is developing as a mainstream technology, which attracts many users by providing a new and convenient form of access to online multimedia information. While its strong business potential is obvious, many problems r ...
This contribution presents an ongoing study focused on how location awareness feature modifies collaboration in the context of mobile computing. First it describes the environment we designed and implemented in the form of a mobile game called CatchBob!. T ...