Isoperimetric inequalityIn mathematics, the isoperimetric inequality is a geometric inequality involving the perimeter of a set and its volume. In -dimensional space the inequality lower bounds the surface area or perimeter of a set by its volume , where is a unit sphere. The equality holds only when is a sphere in . On a plane, i.e. when , the isoperimetric inequality relates the square of the circumference of a closed curve and the area of a plane region it encloses. Isoperimetric literally means "having the same perimeter".
DiameterIn geometry, a diameter of a circle is any straight line segment that passes through the center of the circle and whose endpoints lie on the circle. It can also be defined as the longest chord of the circle. Both definitions are also valid for the diameter of a sphere. In more modern usage, the length of a diameter is also called the diameter.
Integer (computer science)In computer science, an integer is a datum of integral data type, a data type that represents some range of mathematical integers. Integral data types may be of different sizes and may or may not be allowed to contain negative values. Integers are commonly represented in a computer as a group of binary digits (bits). The size of the grouping varies so the set of integer sizes available varies between different types of computers. Computer hardware nearly always provides a way to represent a processor register or memory address as an integer.
Face (geometry)In solid geometry, a face is a flat surface (a planar region) that forms part of the boundary of a solid object; a three-dimensional solid bounded exclusively by faces is a polyhedron. In more technical treatments of the geometry of polyhedra and higher-dimensional polytopes, the term is also used to mean an element of any dimension of a more general polytope (in any number of dimensions). In elementary geometry, a face is a polygon on the boundary of a polyhedron. Other names for a polygonal face include polyhedron side and Euclidean plane tile.
Vertex arrangementIn geometry, a vertex arrangement is a set of points in space described by their relative positions. They can be described by their use in polytopes. For example, a square vertex arrangement is understood to mean four points in a plane, equal distance and angles from a center point. Two polytopes share the same vertex arrangement if they share the same 0-skeleton. A group of polytopes that shares a vertex arrangement is called an army. The same set of vertices can be connected by edges in different ways.
CubeIn geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex. Viewed from a corner it is a hexagon and its net is usually depicted as a cross. The cube is the only regular hexahedron and is one of the five Platonic solids. It has 6 faces, 12 edges, and 8 vertices. The cube is also a square parallelepiped, an equilateral cuboid and a right rhombohedron a 3-zonohedron. It is a regular square prism in three orientations, and a trigonal trapezohedron in four orientations.
Hilbert's basis theoremIn mathematics, specifically commutative algebra, Hilbert's basis theorem says that a polynomial ring over a Noetherian ring is Noetherian. If is a ring, let denote the ring of polynomials in the indeterminate over . Hilbert proved that if is "not too large", in the sense that if is Noetherian, the same must be true for . Formally, Hilbert's Basis Theorem. If is a Noetherian ring, then is a Noetherian ring. Corollary. If is a Noetherian ring, then is a Noetherian ring.
Vertex configurationIn geometry, a vertex configuration is a shorthand notation for representing the vertex figure of a polyhedron or tiling as the sequence of faces around a vertex. For uniform polyhedra there is only one vertex type and therefore the vertex configuration fully defines the polyhedron. (Chiral polyhedra exist in mirror-image pairs with the same vertex configuration.) A vertex configuration is given as a sequence of numbers representing the number of sides of the faces going around the vertex. The notation "a.
Time hierarchy theoremIn computational complexity theory, the time hierarchy theorems are important statements about time-bounded computation on Turing machines. Informally, these theorems say that given more time, a Turing machine can solve more problems. For example, there are problems that can be solved with n2 time but not n time. The time hierarchy theorem for deterministic multi-tape Turing machines was first proven by Richard E. Stearns and Juris Hartmanis in 1965. It was improved a year later when F. C. Hennie and Richard E.
ParallelohedronIn geometry, a parallelohedron is a polyhedron that can be translated without rotations in 3-dimensional Euclidean space to fill space with a honeycomb in which all copies of the polyhedron meet face-to-face. There are five types of parallelohedron, first identified by Evgraf Fedorov in 1885 in his studies of crystallographic systems: the cube, hexagonal prism, rhombic dodecahedron, elongated dodecahedron, and truncated octahedron. Every parallelohedron is a zonohedron, a centrally symmetric polyhedron with centrally symmetric faces.