Motion Level-of-Detail: A Simplification Method on Crowd Scene
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Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high sensitivity of the human visual sy ...
We present a complete pipeline for creating fully rigged, personalized 3D facial avatars from hand-held video. Our system faithfully recovers facial expression dynamics of the user by adapting a blendshape template to an image sequence of recorded expressi ...
Photorealistic animation is a desirable technique for computer games and movie production. We propose a new method to synthesize plausible videos of human actors with new motions using a single cheap RGB-D camera. A small database is captured in a usual of ...
Currently, the two main approaches to realistic facial animation are 1) blendshape models and 2) physics-based simulation. Blendshapes are fast and directly controllable, but it is not easy to incorporate features such as dynamics, collision resolution, or ...
Ziegler's pendulum is an appropriate model of a nonconservative dynamic system. By considering gravity effect, new equations of motion are extracted from Newton's motion laws. The instability of equilibriums is determined by linear stability analysis. Chao ...
Many visual attributes of a target stimulus are computed according to dynamic, non-retinotopic reference frames. For example, the motion trajectory of a reflector on a bicycle wheel is perceived as orbital, even though it is in fact cycloidal in retinal, a ...
This paper presents a system for facial animation retargeting that al- lows learning a high-quality mapping between motion capture data and arbitrary target characters. We address one of the main chal- lenges of existing example-based retargeting methods, ...
We present a model to determine the perceptually significant elements in animated 3D scenes using a motion-saliency method. Our model clusters vertices with similar motion-related behaviors. To find these similarities, for each frame of an animated mesh se ...
In this paper we present a new methodology to extract the small error-prone motion recorded during a Computed Tomography (CT) imaging directly from the sinogram. In comparison to the use of the usual reconstructed images, this approach has the advantage to ...
Free induction decay (FID) navigators were found to qualitatively detect rigid-body head movements, yet it is unknown to what extent they can provide quantitative motion estimates. Here, we acquired FID navigators at different sampling rates and simultaneo ...