Computational complexityIn computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations) and memory storage requirements. The complexity of a problem is the complexity of the best algorithms that allow solving the problem. The study of the complexity of explicitly given algorithms is called analysis of algorithms, while the study of the complexity of problems is called computational complexity theory.
Computable functionComputable functions are the basic objects of study in computability theory. Computable functions are the formalized analogue of the intuitive notion of algorithms, in the sense that a function is computable if there exists an algorithm that can do the job of the function, i.e. given an input of the function domain it can return the corresponding output. Computable functions are used to discuss computability without referring to any concrete model of computation such as Turing machines or register machines.
ComputationA computation is any type of arithmetic or non-arithmetic calculation that is well-defined. Common examples of computations are mathematical equations and computer algorithms. Mechanical or electronic devices (or, historically, people) that perform computations are known as computers. The study of computation is the field of computability, itself a sub-field of computer science. The notion that mathematical statements should be ‘well-defined’ had been argued by mathematicians since at least the 1600s, but agreement on a suitable definition proved elusive.
Interactive proof systemIn computational complexity theory, an interactive proof system is an abstract machine that models computation as the exchange of messages between two parties: a prover and a verifier. The parties interact by exchanging messages in order to ascertain whether a given string belongs to a language or not. The prover possesses unlimited computational resources but cannot be trusted, while the verifier has bounded computation power but is assumed to be always honest.
Theory of computationIn theoretical computer science and mathematics, the theory of computation is the branch that deals with what problems can be solved on a model of computation, using an algorithm, how efficiently they can be solved or to what degree (e.g., approximate solutions versus precise ones). The field is divided into three major branches: automata theory and formal languages, computability theory, and computational complexity theory, which are linked by the question: "What are the fundamental capabilities and limitations of computers?".
Computability theoryComputability theory, also known as recursion theory, is a branch of mathematical logic, computer science, and the theory of computation that originated in the 1930s with the study of computable functions and Turing degrees. The field has since expanded to include the study of generalized computability and definability. In these areas, computability theory overlaps with proof theory and effective descriptive set theory.
Ackermann functionIn computability theory, the Ackermann function, named after Wilhelm Ackermann, is one of the simplest and earliest-discovered examples of a total computable function that is not primitive recursive. All primitive recursive functions are total and computable, but the Ackermann function illustrates that not all total computable functions are primitive recursive. After Ackermann's publication of his function (which had three non-negative integer arguments), many authors modified it to suit various purposes, so that today "the Ackermann function" may refer to any of numerous variants of the original function.
Model of computationIn computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology.
General recursive functionIn mathematical logic and computer science, a general recursive function, partial recursive function, or μ-recursive function is a partial function from natural numbers to natural numbers that is "computable" in an intuitive sense – as well as in a formal one. If the function is total, it is also called a total recursive function (sometimes shortened to recursive function). In computability theory, it is shown that the μ-recursive functions are precisely the functions that can be computed by Turing machines (this is one of the theorems that supports the Church–Turing thesis).
Computational problemIn theoretical computer science, a computational problem is a problem that may be solved by an algorithm. For example, the problem of factoring "Given a positive integer n, find a nontrivial prime factor of n." is a computational problem. A computational problem can be viewed as a set of instances or cases together with a, possibly empty, set of solutions for every instance/case. For example, in the factoring problem, the instances are the integers n, and solutions are prime numbers p that are the nontrivial prime factors of n.