Nonverbal communicationNonverbal communication (NVC) is the transmission of messages or signals through a nonverbal platform such as eye contact, facial expressions, gestures, posture, use of objects and body language. It includes the use of social cues, kinesics, distance (proxemics) and physical environments/appearance, of voice (paralanguage) and of touch (haptics). A signal has three different parts to it, including the basic signal, what the signal is trying to convey, and how it is interpreted.
Simple machineA simple machine is a mechanical device that changes the direction or magnitude of a force. In general, they can be defined as the simplest mechanisms that use mechanical advantage (also called leverage) to multiply force. Usually the term refers to the six classical simple machines that were defined by Renaissance scientists: Lever Wheel and axle Pulley Inclined plane Wedge Screw A simple machine uses a single applied force to do work against a single load force.
Portable Media CenterPortable Media Center (PMC) is a portable media player (PMP) platform developed by Microsoft. Announced at the 2003 Consumer Electronics Show (CES), and released in early 2004, it was originally positioned as a competitor to Apple's iPod. All its hard drive-based players use a graphical user interface (GUI) modeled after Media Center, a software portal bundled with Windows XP Media Center Edition. Manufacturers of PMC devices included Creative, Philips, iriver, Samsung, and Toshiba.
Software portabilityA computer program is said to be portable if there is very low effort required to make it run on different platforms. The pre-requirement for portability is the generalized abstraction between the application logic and system interfaces. When software with the same functionality is produced for several computing platforms, portability is the key issue for development cost reduction. Software portability may involve: Transferring installed program files to another computer of basically the same architecture.
Coarray FortranCoarray Fortran (CAF), formerly known as F--, started as an extension of Fortran 95/2003 for parallel processing created by Robert Numrich and John Reid in the 1990s. The Fortran 2008 standard (ISO/IEC 1539-1:2010) now includes coarrays (spelled without hyphen), as decided at the May 2005 meeting of the ISO Fortran Committee; the syntax in the Fortran 2008 standard is slightly different from the original CAF proposal. A CAF program is interpreted as if it were replicated a number of times and all copies were executed asynchronously.
Stored-program computerA stored-program computer is a computer that stores program instructions in electronically or optically accessible memory. This contrasts with systems that stored the program instructions with plugboards or similar mechanisms. The definition is often extended with the requirement that the treatment of programs and data in memory be interchangeable or uniform. In principle, stored-program computers have been designed with various architectural characteristics.
"Hello, World!" programA "Hello, World!" program is generally a computer program that ignores any input, and outputs or displays a message similar to "Hello, World!". A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax. "Hello, World!" programs are often the first a student learns to write in a given language, and they can also be used as a sanity check to ensure computer software intended to compile or run source code is correctly installed, and that its operator understands how to use it.
Program transformationA program transformation is any operation that takes a computer program and generates another program. In many cases the transformed program is required to be semantically equivalent to the original, relative to a particular formal semantics and in fewer cases the transformations result in programs that semantically differ from the original in predictable ways. While the transformations can be performed manually, it is often more practical to use a program transformation system that applies specifications of the required transformations.
Anti-patternAn anti-pattern in software engineering, project management, and business processes is a common response to a recurring problem that is usually ineffective and risks being highly counterproductive. The term, coined in 1995 by computer programmer Andrew Koenig, was inspired by the book Design Patterns (which highlights a number of design patterns in software development that its authors considered to be highly reliable and effective) and first published in his article in the Journal of Object-Oriented Programming.
Outline of machinesMachine – mechanical system that provides the useful application of power to achieve movement. A machine consists of a power source, or engine, and a mechanism or transmission for the controlled use of this power. The combination of force and movement, known as power, is an important characteristic of a machine.