The Wisconsin Wind Tunnel: Virtual Prototyping of Parallel Computers
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We compare two systems for parallel programming on networks of workstations: Parallel Virtual Machine (PVM) a message passing system, and TreadMarks, a software distributed shared memory (DSM) system. We present results for eight applications that were imp ...
In this paper we describe our experience with Teapot [7], a domain-specific language for writing cache coherence protocols. Cache coherence is of concern when parallel and distributed computing systems make local replicas of shared data to improve scalabil ...
Unlike compiler-generated message-passing code, the coherence mechanisms in shared-memory systems work equally well for regular and irregular programs. In many programs, however compile-time information about data accesses would permit data to be transferr ...
Software Distributed Shared Memory (DSM) systems based on virtual memory techniques traditionally use the hardware page as the consistency unit. The large size of the hardware page is considered to be a performance bottleneck because of the implied false s ...
This paper summarizes how distributed shared memory (DSM) can be both efficiently and portably supported by the Tempest interface. Tempest is a collection of mechanisms for communication and synchronization in parallel programs. These mechanisms provide co ...
This paper describes a new approach to finding performance bottlenecks in shared-memory parallel programs and its embodiment in the Paradyn Parallel Performance Tools running with the Blizzard fine-grain distributed shared memory system. This approach expl ...
TreadMarks supports parallel computing on networks of workstations by providing the application with a shared memory abstraction. Shared memory facilitates the transition from sequential to parallel programs. After identifying possible sources of paralleli ...
Distributed Shared-Memory (DSM) computers, which partition physical memory among a collection of workstationlike computing nodes, are now a common way to implement parallel machines. Recently, there has been much interest in DSM machines that use software, ...
The design of future parallel computers requires rapid simulation of target designs running realistic workloads. These simulations have been accelerated using two techniques: direct execution and the use of a parallel host. Historically, these techniques h ...
This article examines the cost/performance of simulating a hypothetical target parallel computer using a commercial host parallel computer. We address the question of whether parallel simulation is simply faster than sequential simulation, or if it is also ...