3D Geometry Representation using Multiview Coding of Image Tiles
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Vision sensor networks and video cameras find widespread usage in several applications that rely on effective representation of scenes or analysis of 3D information. These systems usually acquire multiple images of the same 3D scene from different viewpoin ...
Being able to recover the shape of 3D deformable surfaces from a single video stream would make it possible to field reconstruction systems that run on widely available hardware without requiring specialized devices. However, because many different 3D shap ...
Texture and depth maps of two neighboring camera viewpoints are typically required for synthesis of an intermediate virtual view via depth-image-based rendering (DIBR). However, the bitrate overhead required for reconstruction ofmultiple texture and depth ...
The computation of caustics created by reflection or refraction of light is a well-studied problem in computer graphics. This paper investigates the inverse problem: Given a greyscale intensity image, find the shape of a surface that will cast a caustic th ...
In this thesis, we focus on the problem of recovering 3D shapes of deformable surfaces from a single camera. This problem is known to be ill-posed as for a given 2D input image there exist many 3D shapes that give visually identical projections. We present ...
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yields a robust algorithm for generating medial representations at different lev ...
While 3D display technologies are already widely available for cinema and home or corporate use, only a few portable devices currently feature 3D display capabilities. Moreover, the large majority of 3D display solutions rely on binocular perception. In th ...
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3D image and video have become popular since they can enhance the Quality of Experience (QoE) by adding the depth dimension to the traditional 2D media. In order to design and optimize the human-centric 3D multimedia processing techniques, it is important ...
This paper proposes a framework for stereo image coding with effective representation of geometry in 3D scenes. We propose a joint sparse approximation framework for pairs of perspective images that are represented as linear expansions of atoms selected fr ...
2011
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Currently, the large majority of 3D display solutions rely on binocular perception phenomena. Furthermore, while 3D display technologies are already widely available for cinema and home or corporate use, only a few portable devices currently feature 3D dis ...